Wednesday, October 26, 2016

Homework 8: From Blender, to Unreal, to Git

  I am developing the male player character for the game. This will be a third person game, so the entire body will be seen during the game play. I started creating the character in Blender using the Manuel Labs character creator plugin.  This plugin provides characters already drawn and rigged, and you also have the ability to adjust how they look.  The final size of the character that is created with this plugin is only about 5 MB.
  However, this character does not come with animations, and those have to be done for the game.  I was able to create a running animation, export the blender file as an .FBX, and then import into Unreal along with the animations.

The figure above is the character created within Blender.



This figure shows the character after being imported into Unreal and demonstrates the animation.





This figure shows my asset along with assets of my other teammates within the same project folder that was pulled from git.

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